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VR animation systems

  • Writer: davidhorachek4
    davidhorachek4
  • May 20, 2024
  • 1 min read

We have created advanced animation systems for VR games that required high fidelity interactions on a limited amount of compute. These include but are not limited to

  • Active Ragdoll animation and manipulation

  • Full Body Avatar systems with multi-threaded Inverse Kinematics

  • Motion matching animation runtime

 
 
 

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