top of page
  • Writer's picturedavidhorachek4

Social MMO development

We developed a k-12 aged mmo for mobile and desktop platforms that included a number of features including the following.

  • avatar customization

  • collaborative object authoring

  • single and multi-player real time mini-games

  • quest tracking

  • social chat elements.

Synchronizing characters across multiple clients in a performant and scalable way was a unique challenge

0 views0 comments

Recent Posts

See All

Computer vision and motion understanding

We have deep experience in motion understanding; For a consumer tv-set top appliance, we developed a device that uses machine intelligence and computer vision to evaluate and assess the movements of

VR animation systems

We have created advanced animation systems for VR games that required high fidelity interactions on a limited amount of compute. These include but are not limited to Active Ragdoll animation and mani

Total animation system replacement

We developed a full animation system replacement for an 'off the shelf' videogame engine, for a game that had the specific requirement of displaying hundreds of thousands of characters on screen on lo


bottom of page